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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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Tuesday
, August 16
10:00 CEST
Composing Games for Music
Banana Island (Harbour Club)
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016
Ch.2: Coconut Island
Dream Design - Create and Play Your Own Virtual Reality
Ch.4: Kiwi Island
The Newcomer's Guide to Game Development
Ch.3: Papaya Island
The Potential of Smartphone Controllers in Local Multiplayer Game Design
Ch.1: Pineapple Island
Bringing the Games Soundtrack to the Live Stage!
Ch.5: Punica Island (Workshops and more)
10:30 CEST
Behind the Scenes of a Chinese Publishing Partnership
Banana Island (Harbour Club)
Creativity Boost at Game Jams
Ch.5: Punica Island (Workshops and more)
The German Sonderweg (and What Happened Elsewhere)
Ch.4: Kiwi Island
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
Designing Games for Apple Watch
Ch.2: Coconut Island
Terrain Rendering in Anno 2205
Ch.3: Papaya Island
11:30 CEST
From Micromanagement to Self-Organization - Properties of Modern Work Structure
Banana Island (Harbour Club)
Raters Gonna Rate. Or Do They? - Why the Global Age Rating Tool IARC Is on Target to World Domination
Ch.5: Punica Island (Workshops and more)
Layered Stories of P.O.L.L.E.N.
Ch.1: Pineapple Island
Photogrammetry - An Easy Way of Using Great Technology
Ch.3: Papaya Island
Community-based Kickstarter
Ch.4: Kiwi Island
Screw Innovation! - Disruptive Design for Augmented Reality
Ch.2: Coconut Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
On Leadership
Ch.5: Punica Island (Workshops and more)
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
Banana Island (Harbour Club)
Game Designing for a (Very) Young Audience
Ch.4: Kiwi Island
Storytelling VR - Back to the Drawing Board
Ch.1: Pineapple Island
Netcode is Hard! - Multiplayer Determinism, Lockstep, Rollbacks and More
Ch.3: Papaya Island
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
Simple and Quick Dashboard Building with R Shiny
Ch.3: Papaya Island
How to Turn a FAIL Into a WIN - A Post Mortem of an Educational Game
Ch.2: Coconut Island
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
Break Tradition, a Revolution in Voice Acting for Games
Ch.4: Kiwi Island
Serious Games and VR
Banana Island (Harbour Club)
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
Kids Playground: Teaching a Young Audience How to Make Games in Unity
Ch.1: Pineapple Island
You Can't Spell "Games" Without "Art"! Ehmm Wait... What?!
Ch.5: Punica Island (Workshops and more)
That Wasn't My Idea! - Lessons and Challenges of a Live Game Designer
Ch.2: Coconut Island
Ads on TV: How Creative Do You Have to Be?
Banana Island (Harbour Club)
Networking while Introvert
Ch.3: Papaya Island
15:30 CEST
10 Lessons from Working With Game Start-Ups
Ch.1: Pineapple Island
Evolution of Digital Media
Banana Island (Harbour Club)
Interactions With Phenomena of Pop Culture in the History of Digital Games
Ch.5: Punica Island (Workshops and more)
Disempowerment Fantasies - The Lure and Value of Voluntary Power Loss in Video Games
Ch.2: Coconut Island
Designing an Intense VR Experience
Ch.4: Kiwi Island
Behavior Tree AI in Champions of Anteria
Ch.3: Papaya Island
16:30 CEST
CANCELLED All Around the Augmented Age - With an Hololens
Ch.3: Papaya Island
German Technology in Germany's Game Development Ecosystem
Banana Island (Harbour Club)
Growing Your Own IP
Ch.4: Kiwi Island
How to Turn Your Coder into a Writer
Ch.2: Coconut Island
Interactive Stories in The Long Journey Home
Ch.1: Pineapple Island
Say Yes-And... Video Games! An Application of Improv
Ch.5: Punica Island (Workshops and more)
17:30 CEST
Indie Innovation
Ch.1: Pineapple Island
Collecting Data from Minors - a US / EU Comparison
Banana Island (Harbour Club)
Design by Conversation
Ch.3: Papaya Island
Dynamic Storytelling
Ch.2: Coconut Island
Development Tools and Technologies at King
Ch.4: Kiwi Island
18:00 CEST
Games Academy Friends and Family Reception
Special Events (Dock.One)
19:00 CEST
Get your Hawaiian Picture with Mustache Stephan & Mustache Christian
Ch.1: Pineapple Island
20:00 CEST
Hawaiian RESPAWN Developer's Night with Games and Karaoke
Ch.1: Pineapple Island
21:00 CEST
Come to our Whisky Bar at the first floor and enjoy a Whiskey on Ice
Ch.2: Coconut Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
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Ch.5: Punica Island (Workshops and more)
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Jogi Neufeld
Jochen Schmidt
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Monday
, August 15
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, August 16
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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Special Events (Dock.One)