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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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Business & Production, Talk
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Tuesday
, August 16
10:30 CEST
Behind the Scenes of a Chinese Publishing Partnership
Banana Island (Harbour Club)
Creativity Boost at Game Jams
Ch.5: Punica Island (Workshops and more)
The German Sonderweg (and What Happened Elsewhere)
Ch.4: Kiwi Island
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
11:30 CEST
From Micromanagement to Self-Organization - Properties of Modern Work Structure
Banana Island (Harbour Club)
Raters Gonna Rate. Or Do They? - Why the Global Age Rating Tool IARC Is on Target to World Domination
Ch.5: Punica Island (Workshops and more)
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
On Leadership
Ch.5: Punica Island (Workshops and more)
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
Banana Island (Harbour Club)
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
Simple and Quick Dashboard Building with R Shiny
Ch.3: Papaya Island
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
15:30 CEST
10 Lessons from Working With Game Start-Ups
Ch.1: Pineapple Island
Evolution of Digital Media
Banana Island (Harbour Club)
16:30 CEST
Growing Your Own IP
Ch.4: Kiwi Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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