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Alexander Frey

Blue Byte
Gameplay Programmer

Alexander Frey is Gameplay Programmer at Blue Byte Studio Düsseldorf and has worked for three years on the Project that would become Champions of Anteria. Together with Osama Zaqout he developed CoA’s Behavior Tree system in a late stage of the project.


Alexander joined the company in 2013 when the project was still steering into a different direction. Before he was employed outside the games industry after getting his Bachelor of Science in Computer Science: Digital Media and Games at the University of Applied Science in Trier.