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Respawn - Gathering of Game Developers 2016
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AK
Alexander Kort
Alexander Kort
Software Developer
https://google.de/search?q=%22alexander%20peter%20kort%22
Monday
, August 15
11:30 CEST
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
Ch.4: Kiwi Island
Pitch Skills for Game Developers, as Taught by a Game Developer
Banana Island (Harbour Club)
Beyond Mechanics – Directing an Integrated Gameplay Experience
Ch.3: Papaya Island
13:30 CEST
A Closer Look at the Latin American Game Development Scene - Evolution of the Fittest and Tips for Survival
Ch.4: Kiwi Island
Designing for the 1%
Ch.1: Pineapple Island
14:30 CEST
The ABC of Game Optimization
Ch.5: Punica Island (Workshops and more)
Gamefeel with Feelings
Ch.3: Papaya Island
Indie Expo Pitches
Ch.4: Kiwi Island
15:30 CEST
@VRUnicorns Jamming for HTC Vive
Ch.3: Papaya Island
Real Time CRM - Managing Big Data in Game Development
Ch.5: Punica Island (Workshops and more)
16:30 CEST
Successfully Failing - Things to Do in the Game Industry When You Are Dead
Ch.2: Coconut Island
Making Physics Look Silly - The Tech Behind Mosh Pit Simulator
Ch.4: Kiwi Island
Next-Generation AI for Games
Ch.3: Papaya Island
17:30 CEST
Party, Party, Party - Designing Games for Parties
Ch.4: Kiwi Island
First Mover Experiences in VR
Ch.1: Pineapple Island
Tuesday
, August 16
10:00 CEST
The Potential of Smartphone Controllers in Local Multiplayer Game Design
Ch.1: Pineapple Island
10:30 CEST
The German Sonderweg (and What Happened Elsewhere)
Ch.4: Kiwi Island
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
Terrain Rendering in Anno 2205
Ch.3: Papaya Island
11:30 CEST
Photogrammetry - An Easy Way of Using Great Technology
Ch.3: Papaya Island
Screw Innovation! - Disruptive Design for Augmented Reality
Ch.2: Coconut Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
Netcode is Hard! - Multiplayer Determinism, Lockstep, Rollbacks and More
Ch.3: Papaya Island
13:30 CEST
Serious Games and VR
Banana Island (Harbour Club)
14:30 CEST
You Can't Spell "Games" Without "Art"! Ehmm Wait... What?!
Ch.5: Punica Island (Workshops and more)
That Wasn't My Idea! - Lessons and Challenges of a Live Game Designer
Ch.2: Coconut Island
15:30 CEST
Designing an Intense VR Experience
Ch.4: Kiwi Island
Behavior Tree AI in Champions of Anteria
Ch.3: Papaya Island
16:30 CEST
How to Turn Your Coder into a Writer
Ch.2: Coconut Island
17:30 CEST
Indie Innovation
Ch.1: Pineapple Island
Design by Conversation
Ch.3: Papaya Island
Development Tools and Technologies at King
Ch.4: Kiwi Island
20:00 CEST
Hawaiian RESPAWN Developer's Night with Games and Karaoke
Ch.1: Pineapple Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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