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Respawn - Gathering of Game Developers 2016
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Daniel Helbig
Megagon Industries
Co-Founder/Developer
Germany
respawngathering.com/
Freelance Game Designer and Developer of ... and then it rained, Twisted Lines and a Downhill game with no name yet.
Monday
, August 15
10:00 CEST
Production Go … How Dare You?!
Banana Island (Harbour Club)
What Is an Author and Why Should We Care?
Ch.1: Pineapple Island
10:30 CEST
A PlayStation Award … and Now What?
Ch.4: Kiwi Island
11:30 CEST
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
Ch.4: Kiwi Island
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
Cryengine Introduction Workshop
Ch.5: Punica Island (Workshops and more)
13:30 CEST
What’s New in App Monetization
Banana Island (Harbour Club)
Designing for the 1%
Ch.1: Pineapple Island
Shifting Play: Strategies and Attitudes to Define New Play Patterns
Ch.2: Coconut Island
14:30 CEST
The ABC of Game Optimization
Ch.5: Punica Island (Workshops and more)
Best Practices for Monetization with Ads
Banana Island (Harbour Club)
16:30 CEST
Funding Stages: When to Get Funded and Where
Banana Island (Harbour Club)
Practical Guide To Marketing Indie Games
Ch.1: Pineapple Island
17:30 CEST
The Only Way of Indie Marketing
Banana Island (Harbour Club)
Tuesday
, August 16
10:30 CEST
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
My Moderators Sessions
Tuesday
, August 16
17:30 CEST
Indie Innovation
Ch.1: Pineapple Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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