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Tuesday, August 16 • 15:30 - 16:30
Designing an Intense VR Experience

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How to design an intense VR experience, breaking almost every known VR rule out there but being as comfortable as possible at the same time. I will discuss some advanced analysis of VR design rules everybody knows about, but few know how to "break" them properly. There is a huge difference between intense and uncomfortable VR experience. This is an advanced talk; basic knowledge of VR development is welcomed.

NOTE: Date may change, as schedule is still work in progress.  

Speakers
avatar for Lukasz Hacura

Lukasz Hacura

CEO, Anshar Studios
Co-founder of Anshar Studios, producer and programmer. Computer science graduate at Silesian University of Technology in Gliwice. He works in the video games industry since 2006. First as a video game programmer, in 2008 became a lead programmer and at the end of 2011 he was given... Read More →


Tuesday August 16, 2016 15:30 - 16:30
Ch.4: Kiwi Island Dock.One Cologne

Attendees (36)