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Tuesday, August 16 • 10:30 - 11:30
Terrain Rendering in Anno 2205

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For Anno 2205, we developed a unique terrain-rendering system that focuses on the special demands of real-time strategy games, such as an offline triangle-optimization process, streaming of high-resolution normal maps and integration with 3rd party tools like Mudbox and WorldMachine.
Our talk details these features from a technical standpoint and highlights the motivations, problems and solutions we faced during development.
We also give a high-level overview of the workflow our artists used to author new terrains using WorldMachine and Mudbox.

avatar for Dominik Lazarek

Dominik Lazarek

3D Graphics Programmer, Ubisoft Blue Byte
Dominik is a 3D Graphics Programmer working in the R&D department at Ubisoft Blue Byte where he develops and maintains a major rendering engine used for multiple projects within Ubisoft. Prior, he worked on Assassin's Creed Identity (Blue Byte) and Lords of The Fallen (Deck 13... Read More →

Tuesday August 16, 2016 10:30 - 11:30 CEST
Ch.3: Papaya Island Dock.One Cologne