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Tuesday, August 16 • 17:30 - 18:30
Indie Innovation

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Both gamers and critics love innovation. It’s lauded as the one thing that makes the rise of indies so interesting for games as a medium. But is it really a good idea? And how do you innovate best? In this panel we will discuss the pros and cons of innovation, talk about best practices and experiences with an eye towards building a sustainable, independent studio.

Moderators
avatar for Daniel Helbig

Daniel Helbig

Co-Founder/Developer, Megagon Industries
Freelance Game Designer and Developer of ... and then it rained, Twisted Lines and a Downhill game with no name yet.

Speakers
avatar for Andreas Heldt

Andreas Heldt

Managing Director, Z-Software
Managing director Andreas Heldt and his partners founded Z-Software GmbH in the year 2008. Z-Software GmbH develops games and helps other developers to port or finish their projects. Some in-house projects produced in the last years are “Autobahn Police Simulator” (PC/iOS) and “History in Letters – The Eternal Alchemist” (PC). The studio is also responsible for several ports for WiiU, Android and other platforms... Read More →
avatar for Anchel Labena

Anchel Labena

Producer & PR, KnapNok Games
Originally from Spain, Anchel works as Producer at the Copenhagen-based studio KnapNok Games, working on titles that defy the conventional rules of play and aim for new control methods and social interaction. By night, he runs the Danish chapter of IGDA and helps arrange game jams, such as Nordic Game Jam, and conferences for game developers in the Nordic region and beyond.
avatar for Eline Muijres

Eline Muijres

Communications Manager, Dutch Game Garden
I’m Eline Muijres and I’m Communications Manager at Dutch Game Garden, supporting starting game studios. I previously worked at Game Oven on Bounden and Jelly Reef, and at Monogon on Interloper, doing PR, marketing, and production. With my experiences of the inner workings of a small game studio, I aim to spread knowledge about game business topics and entrepreneurship to indie developers. At Dutch Game Garden, I support and connect people by... Read More →
avatar for Martin Nerurkar

Martin Nerurkar

Creative Director, Sharkbomb Studios
Martin somehow managed to combine his passion for video games with his architecture degree. Currently he lives a double live as a freelance game and interaction designer by day and independent game developer by night. He's also co-founder of the German Indie Developer community Indie Arena and the Game Culture Club discussion group.


Tuesday August 16, 2016 17:30 - 18:30
Ch.1: Pineapple Island Dock.One Cologne

Attendees (23)