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Tuesday, August 16 • 14:30 - 15:30
The Art of Games User Research - To Know Your Player You Must Become Your Player

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There are many cases where a brilliant game design concept fails just because of a disappointing player experience. This can be in a very early stage, when players already fail understanding the game idea or how to play the game. Often games also fail in delivering the wrong experience by bad design decisions or putting bad UI design in place. Many of these mistakes can be avoided early. In this talk I will give different practical examples of such elements in different iterations of the development process and explain how games user research and enhanced play-testing forms can be used to make your game more usable, easier to understand, and in the end more enjoyable.

Speakers
avatar for Johanna Pirker

Johanna Pirker

Research / Tech, TU Graz / BetterChaos
Johanna Pirker is game developer, researcher, and educator, and an active and strong voice of the local indie developer community. She has long-lasting experience in evaluating, designing, and developing games and virtual realities and believes in them as tools to support learning... Read More →


Tuesday August 16, 2016 14:30 - 15:30
Ch.4: Kiwi Island Dock.One Cologne

Attendees (25)