The time of simple and decorative soundscapes has passed. Complex, granular and intelligent sound systems move to the position of fire-and-forget samples. These systems can provide overview and full control for the Audio Designer on the one hand and a diverse and less repetitive sound experience for the player on the other hand. Furthermore, by linking the audio logic to various data of the game, the voice over, sound design and music can provide additional information, such as position and height of the player, progress of the game or info about the character stats.
Workshop (any experience level welcome)
To participate in the workshop part of this session, please bring your own laptop with the newest version of FMOD Studio pre-installed (
http://www.fmod.org/download/ FMOD Studio Authoring Tool for your platform) and headphones.
Audio Material will be provided to you.
Please note that our workshop room does not have power outlets for your laptop.