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Monday, August 15 • 14:30 - 15:30
The ABC of Game Optimization

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Indie developers, tell me when this starts sounding familiar:

You start with the latest games engine. You get that "super optimized terrain tool". You buy a bunch of super cool assets. You're game finally starts looking cool. But what happened to the performance? Your game runs at 20 fps even on a high end PC, and it seems like the only thing that increases that number is removing, removing and removing.

In this talk we talk about why this happens. We will give a rudimentary understanding of how a rendering pipeline works. It’s not going to go into deep techincal details, but will focus on what to consider when optimizing your content. Finally we will give you some advice on how this knowledge can help you keep your assets in the game while making it run like a shiny gazelle.

PLEASE NOTE: Date may change, schedule is still work in progress.  


Speakers
avatar for Samuel Rantaeskola

Samuel Rantaeskola

Product Expert, Simplygon
Samuel is working as a Product Expert for Simplygon, a platform used to reduce the need for manual labour when optimizing 3D content. He started in the games industry back in 2000 by doing his thesis for the studio that later became Starbreeze studios. Over the years he has been part of developing numerous AAA titles, including Chronicles of Riddick: Escape from Butcher Bay and Syndicate. I'm deep into 3D optimization. If you have any... Read More →


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Attendees (29)