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Tuesday, August 16 • 13:30 - 14:30
Simple and Quick Dashboard Building with R Shiny

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Not data are treasures, but the analysis of them. To be able to simply and quickly get an overview of data is essential in the modern data-driven world, and also for game design purposes. With R[1] and Shiny[2] we will showcase an excellent open-source toolchain to build dynamic data visualization without the knowledge of HTML, Javascript, or CSS.
In this talk, we will present a number of Shiny dashboards used within Ubisoft Blue Byte for Game Design purposes: progression, mission, and event dashboards. Having seen the power of Shiny, and hopefully with a healthy interest for more, we will then build an example dashboard step-by-step jointly with the audience.

avatar for Christoph Safferling

Christoph Safferling

Head of Game Analytics, Blue Byte GmbH
Christoph Safferling is an economist and applied econometrician. He has many years of academic experience in building economic models and working with data. Having finished his PhD analysing economics of online games, he moved from academically dissecting game metrics to a more hands-on approach. He now leads the game analytics department at Ubisoft Blue Byte in Germany, and is in charge of monitoring online and "traditional" games such as The... Read More →

Tuesday August 16, 2016 13:30 - 14:30
Ch.3: Papaya Island Dock.One Cologne

Attendees (8)