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Tuesday, August 16 • 12:30 - 13:30
Netcode is Hard! - Multiplayer Determinism, Lockstep, Rollbacks and More

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Multiplayer games are known to be extremely challenging for developers. While game design aspects do change a lot, it is the design and implementation of a suitable network synchronisation mechanism that separates great games from the rest. In this talk we'll briefly discuss the history of netcode implementation strategies, and focus on deterministic lockstep, one of the first successful multiplayer mechanisms and why it still so important in today's games, especially when augmented with rollbacks.

Speakers
avatar for Christof Wegmann

Christof Wegmann

Founder & CTO, Exit Games GmbH
Christof Wegmann is founder and CTO of Exit Games and develops the realtime, multiplayer, cross-platform product "Photon". | Photon is used by more than 165,000 game developers - including companies like Square Enix, SEGA, 22cans, Codemasters, Glu, Nival, Microsoft Game Studios, Namco or World Golf Tour. | The high performance Photon Server and Photon Cloud allow cross-platform gaming between PC, MAC, Browser, iPhone/iPad, Android, Windows... Read More →


Tuesday August 16, 2016 12:30 - 13:30
Ch.3: Papaya Island Dock.One Cologne

Attendees (18)