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Tuesday, August 16 • 12:30 - 13:30
Netcode is Hard! - Multiplayer Determinism, Lockstep, Rollbacks and More

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Multiplayer games are known to be extremely challenging for developers. While game design aspects do change a lot, it is the design and implementation of a suitable network synchronisation mechanism that separates great games from the rest. In this talk we'll briefly discuss the history of netcode implementation strategies, and focus on deterministic lockstep, one of the first successful multiplayer mechanisms and why it still so important in today's games, especially when augmented with rollbacks.

Speakers
avatar for Christof Wegmann

Christof Wegmann

Founder & CTO, Photon (by Exit Games GmbH)
Exit Games develops the realtime, multiplayer, cross-platform product "Photon".Photon is used by more than 340,000 game developers - including companies like Ubisoft, Square Enix, Rovio, Disney, SEGA, Miniclip, Rilisoft or World Golf Tour.The high performance Photon Server and Photon... Read More →


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Attendees (18)