Only a small fraction of the global gaming market is featuring themes that aren't of a fictional nature. Even fewer games are adressing sociopolitical issues using extensive research as part of their development process. However, there's a tremendous amount of potential laying dormant, offering new solutions not only for game design and content development, but also for marketing and monetization. In this sessions I would like to introduce the audience to some selected projects, some of them my own creations, highlighting the unique ways in which these projects were conceived and developed.
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