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Tuesday, August 16 • 10:00 - 10:30
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016

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The Shoot’em up is one of the oldest and easiest to grasp game genres in our mediums history. Everyone knows how to play them instantly, yet they drifted into obscurity by becoming incredibly punishing “bullet hells” only catering to a niche demographic.

After the mediocre financial success of the Entwicklerpreises Innovation Award winner “Cloud Chasers”, Blindflug Studios wants to salvage their own universe of dieselpunk islands in the sky from that title and use it to reinvent that old game archetype in the upcoming game “Airheart”, a rogue-like with Airplanes.

This talk is about history, logic of that genre as well as the design techniques and ideas used to try to make such a game fit to compete in 2016.

Speakers
avatar for Jeremy Spillmann

Jeremy Spillmann

Game Designer and the Co-founder, Blindflug Studios
A Game Designer and the Co-founder of Blindflug Studios, an independent Game Development Company from Zürich Switzerland. Blindflug is best known for its nuclear debut “First Strike” which, despite being their first title, made it to the charts worldwide on iOS and Android. Jeremy is originally a trained chemical lab assistant, but, for lack of better financial planning, studied Game Design on Bachelor and Master level. After being an... Read More →


Tuesday August 16, 2016 10:00 - 10:30
Ch.2: Coconut Island Dock.One Cologne

Attendees (14)