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Monday, August 15 • 17:30 - 18:00
Writing for Replayability: Lessons learned from Magnetic: Cage Closed

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How do you adapt your game for multiple endings?
How do you work with foreshadowing when you have randomization?
How can you connect the damn dots if they keep moving around?
These are some of the challenges that had to be tackled while working on Magnetic: Cage Closed, a first person puzzle game not unlike Portal but with nine different endings.

avatar for Daniel Ström

Daniel Ström

CEO, Guru Games
Daniel is a storyteller that began his illustrious career lying to fellow kids at kindergarten about how his grandfather made a flame thrower out of a trumpet. From there he moved on, and in 2013 he started his own company, Guru Games, and functions as the old dude who writes all the boring emails for the studio. Occasionally his colleagues allow him to work on the games they make, under supervision.

Monday August 15, 2016 17:30 - 18:00
Ch.3: Papaya Island Dock.One Cologne

Attendees (24)