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Monday, August 15 • 11:30 - 12:30
An Artists UI Guide – Designing Your Mobile Interfaces With Unity

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Gamers crave increasingly more immersive and complex games, while technology only allows you to deliver so much. How many clicks does the player need to access desired information? When do you display information and how?

This talk will cover the basics of implementing a User Interface in Unity. It covers common workflows and technical insights for designers and artists alike.

User interface design tackles these challenges by delivering elegant solutions to the most perplexing gameplay mechanics. UI/UX allows you to direct your users game experience by designing a visual language every player understands, no matter if playing the game for the first or millionth time.

Target Audience: (Tech) Artists – beginner to intermediate


Speakers
avatar for Sergej Kari

Sergej Kari

InnoGames
Sergej is working as an UI / UX Designer at InnoGames. Over the years, he has worked within differently sized teams at several mobile game studios. Starting out as a media designer, his passion for games drew him into studying digital media with a focus on animation and games, where he eventually transitioned into User Interface Design and later User Experience for games. Collaborating with game designers, developers and artists, Sergej strives... Read More →
avatar for Oliver Zumstein

Oliver Zumstein

InnoGames
Oliver is an UI Artist, specialized in motion graphics and user interaction in video games. He started working as a 2D Artist, designing pixel sprites for the Nintendo DS. After focusing on user interfaces, he joined Ubisoft Bluebyte to work on NextGen console titles, building the bridge between UI art and engine integration. In 2013, Oliver started working at InnoGames as an UI/UX artist. His current position includes leading a team of artists... Read More →


Monday August 15, 2016 11:30 - 12:30
Ch.4: Kiwi Island Dock.One Cologne

Attendees (21)