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Tuesday, August 16 • 16:30 - 17:30
Interactive Stories in The Long Journey Home

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Finding new ways to tell non-linear interactive stories is an ongoing challenge for game developers. In this session, Creative Director Andreas Suika will show the iterations that Daedalic Studio West made to give its roguelike space adventure The Long Journey Home high replayability with scripted non-linear stories. He will show the dialog and quest tools they developed to fill a procedurally generated galaxy with interesting stories and meaningful decisions for the player, and how those small choices contribute to the player creating their own on-going story.

Speakers
avatar for Andreas Suika

Andreas Suika

Evangelist, Epic Games
Andreas started his career more than 13 years ago at Blue Byte and worked there in different positions. As Tester, Data Wizard and Level Designer he had the chance to work on products like Battle Isle and Settlers 4. Settlers 5 and Settlers 6 he attended as Lead Game Designer. As... Read More →


Tuesday August 16, 2016 16:30 - 17:30 CEST
Ch.1: Pineapple Island Dock.One Cologne