In the CRYENGINE Introduction Workshop Collin will guide attendee’s through the initial setup and configuration of CRYENGINE V through its new Launcher, which provides a project base to work from (C# or C++).
Next Collin will introduce asset creation, how to get assets into the engine, and the tools available to prepare assets correctly for use in CRYENGINE.
The final part to this workshop will cover the new CE# interface, with some examples of how to interact with c# in CRYENGINE to create a game.