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Monday, August 15 • 12:30 - 14:30
Cryengine Introduction Workshop

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In the CRYENGINE Introduction Workshop Collin will guide attendee’s through the initial setup and configuration of CRYENGINE V through its new Launcher, which provides a project base to work from (C# or C++).

Next Collin will introduce asset creation, how to get assets into the engine, and the tools available to prepare assets correctly for use in CRYENGINE.

The final part to this workshop will cover the new CE# interface, with some examples of how to interact with c# in CRYENGINE to create a game.


Speakers
avatar for Collin Bradford Bishop

Collin Bradford Bishop

Product Manager - CRYENGINE, Crytek
Collin has been immersed in the entertainment industry his entire life, and he began his career as a camera assistant for Sam Raimi at Ghosthouse Pictures in Los Angeles. After several years working on commercial productions in the United States, he moved to Dubai to oversee instructional content for JSOC and to train special operatives for predeployment. Throughout his career, he has focused on pushing the boundary between film and games... Read More →


Monday August 15, 2016 12:30 - 14:30
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Attendees (23)