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Monday, August 15 • 15:30 - 16:30
Giving Ownership to the Team

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At the beginning of a game project things are “easy”. Small core team, everyone involved has a voice and each member of the team usually has a strong sense of ownership on the game. As production goes, as teams grow, as pressure gets stronger, as quick decisions need to be made, it is very easy to have a team where people don’t feel like they own the game they are making anymore.How do we preserve that sense of ownership in the long run? How do we integrate new members to the team and give them a sense of involvement as high as if they were part of the original core team? What happens when we reach that moment in production when there is simply no more time for new contributions without giving the feeling to the team that they are mindless executants? 

These are just some of many topics addressed which our seasoned panel of protagonists like Fleur Marty from Eidos Montreal, Hannes Seifert from IO Interactive, Klaas Kersting from Flaregames and Moderator Jason della Rocca from Executions Labs will discuss.

avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster... Read More →

avatar for Klaas Kersting

Klaas Kersting

CEO and founder, Flaregames
Klaas Kersting is the CEO and founder of flaregames. He has been a gaming enthusiast for as long as he can remember. Before founding flaregames he was CEO and founder of Gameforge, which he grew to more than 400 employees and more than 100M EUR in yearly revenue over the course... Read More →
avatar for Fleur Marty

Fleur Marty

Producer, Eidos Montreal
Ever since she started out as a web programmer in 1997, Fleur’s career has been rooted in technology. Her curiosity, strong leadership skills, and passion towards other people and their skills led her to project and production management. In this new role, she was able to utilize... Read More →
avatar for Hannes Seifert

Hannes Seifert

Studio Head/CEO, Io-Interactive
Hannes started 1987 with his first C64 game. 1993 he co-founded Rockstar Vienna originally as neo Software, where he served as CEO and executive producer for 14 years. End of 2006 he co-founded Deep Silver Vienna which he left 2010 to join Io-Interactive where he continues his work... Read More →

Monday August 15, 2016 15:30 - 16:30 CEST
Ch.1: Pineapple Island Dock.One Cologne