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Monday, August 15 • 17:30 - 18:30
First Mover Experiences in VR

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VR is there, isn´t it? This panel will discuss hands-on experiences of some who moved first into VR - without asking others for permission! So, how did stuff go in the last year?What about motivation and risk, which design and tech choices went great, which badly? Discuss with Chet Faliszek, VR evangelist at Valve, Julie Heyde from VR Unicorns (“Selfie Tennis”), Alan Ladavac from Croteam (“Talos Principle”) and Kayla Kinnunen from Roadhouse Interactive where VR is moving and learn how their experiences in tech, design and … life shaped their perspectives and expectations. Moderated by Tobias Kopka, Program Director of Respawn.


Moderators
avatar for Tobias Kopka

Tobias Kopka

Festival Director / Head of Dev Relations, Ludicious / Reboot Develop
Tobias Kopka is the Artistic Director of Ludicious Zürich Game Festival and Head of Developer Relations at Reboot Develop in Croatia & Canada, leading some of not only Europe´s finest game developer conferences. Tobias has been heading the Conference & Program Direction of Quo Vadis... Read More →

Speakers
avatar for Chet Faliszek

Chet Faliszek

Writer for Valve & VR Evangelist, Valve
Developer at Valve.
avatar for Julie Heyde

Julie Heyde

VRUnicorns
Julie Heyde is game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #SelfieTennis, #SkiJump, #Archery & #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while... Read More →
avatar for Kayla Kinnunen

Kayla Kinnunen

Game Director, Roadhouse Interactive
Kayla is a game director and is currently leading VR and AR product development at Roadhouse Interactive in beautiful Vancouver Canada. She has spent 15 years in game development and has had the privilege of contributing to several leading game franchises including FIFA, Need for... Read More →
avatar for Alen Ladavac

Alen Ladavac

CTO, Croteam
Software engineer experienced in design and implementation of computer and console games and game engines. Broad range of interests and experience in all technical areas of the game development, from renderers and sound engines, through AI and physics, all the way to build systems... Read More →


Monday August 15, 2016 17:30 - 18:30 CEST
Ch.1: Pineapple Island Dock.One Cologne