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Tuesday, August 16 • 13:30 - 14:30
Serious Games and VR

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How are Applied Games adapting Virtual Reality, Augmented Reality and other real world extensions? More and more VR applications are connecting users to real world goals. VR’s enhanced engagement and immersion is being used for branding, providing better medical treatment and promoting education and culture. Because of the specific focus and sometimes more limited scope, applied games can be a testing ground for design concepts that could be extended to entertainment gaming. Ten years ago Snow World, one of the first VR games, showed an enhanced beneficial effect for burn victims, because of the improved immersion. Now with much cheaper tech, experienced game developers, and easy to use game engines we see many more applications. Let our expert panel share their experiences with you.

avatar for Roger ter Heide

Roger ter Heide

Director, ImproVive
Roger ter Heide is a creator, producer of Virtual Reality Solutions. His focus is on multiuser experience for business, education, care, dance, art and games.


Gert-Jan Brok

CEO, Fantazm
avatar for Patrick Huitema

Patrick Huitema

Manager, teacher, developer, Saxion University of Applied Sciences
Theory on "hooked, how to build habit forming games" (Patrick huitema, Nir Eyal, Dan Ariely and Robert Sapolsky) Entertainment and Serious games Game Engines Internships for programmers & game artists
avatar for Roelof Terpstra

Roelof Terpstra

Owner, The Virtual Dutch Men
Roelof Terpstra, is the owner and CEO of ArchiVision Digital Imaging bv (www.archivsion.nl), a 3D company located in Wierden, The Netherlands, specializing in 3D presentations and solutions. He studied Building Architecture at the TU Delft. During his study for architect, he started... Read More →

Tuesday August 16, 2016 13:30 - 14:30 CEST
Banana Island (Harbour Club) Harbour Club