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Tuesday, August 16 • 15:30 - 16:30
Behavior Tree AI in Champions of Anteria

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Champions of Anteria is a Real-time Strategy Game with Active-Pause-Mode combined with a tactical combat system and non-linear game structure set in the magical fantasy world of Anteria. Throughout the game, players will face powerful enemies using elemental magic, and must prevail through challenging missions and boss battles in order to free and defend territories ruled by several rival factions. Taking control of up to three Champions for each mission, players must use the best combination of elements to succeed against enemy powers.

Bringing this vibrant and explorable world alive, the Champions have to act in a believable manner. Therefore, we need a game friendly artificial intelligence. Common requirements for the game's AI are:

-       being a fast and easily implemented system

-       maximum flexibility for new levels or actor types

-       reliability and being easy to debug. 

Often we struggle to find to a solution to all these requirements. Behavior trees are a rock solid, data driven approach that fulfill those requirements. Although behavior trees are not a new invention and often included in your off-the-shelf engines, it is easily forgotten how effective already a simple implementation is.

For CoA, which runs on an in-house engine, we implemented a solution that is not only effective but also efficient. Because of the simplicity of the representation of the behavior trees we were able to create an easy-to-use tool which made it possible for our Game Designers to get their hands dirty themselves.

Speakers
avatar for Alexander Frey

Alexander Frey

Gameplay Programmer, Blue Byte
Alexander Frey is Gameplay Programmer at Blue Byte Studio Düsseldorf and has worked for three years on the Project that would become Champions of Anteria. Together with Osama Zaqout he developed CoA’s Behavior Tree system in a late stage of the project.   Alexander joined the company in 2013 when the project was still steering into a different direction. Before he was employed outside the games industry after getting his... Read More →



Tuesday August 16, 2016 15:30 - 16:30
Ch.3: Papaya Island Dock.One Cologne

Attendees (20)