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Respawn - Gathering of Game Developers 2016
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H
hicksen
Monday
, August 15
09:45 CEST
Welcome Words
Ch.1: Pineapple Island
10:00 CEST
Production Go … How Dare You?!
Banana Island (Harbour Club)
10:30 CEST
Stop Wasting Time - Redesign Meeting Culture!
Banana Island (Harbour Club)
11:30 CEST
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
Ch.4: Kiwi Island
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
22:00 CEST
DJ Mustache Man vs. Iggy Forte
Ch.2: Coconut Island
Tuesday
, August 16
10:00 CEST
The Newcomer's Guide to Game Development
Ch.3: Papaya Island
10:30 CEST
Behind the Scenes of a Chinese Publishing Partnership
Banana Island (Harbour Club)
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
11:30 CEST
From Micromanagement to Self-Organization - Properties of Modern Work Structure
Banana Island (Harbour Club)
Community-based Kickstarter
Ch.4: Kiwi Island
12:30 CEST
On Leadership
Ch.5: Punica Island (Workshops and more)
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
Banana Island (Harbour Club)
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
15:30 CEST
10 Lessons from Working With Game Start-Ups
Ch.1: Pineapple Island
16:30 CEST
Growing Your Own IP
Ch.4: Kiwi Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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