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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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JH
Joseph Hill
Bigpoint GmbH
Head of QA
bigpoint.net
Monday
, August 15
10:00 CEST
Production Go … How Dare You?!
Banana Island (Harbour Club)
10:30 CEST
Stop Wasting Time - Redesign Meeting Culture!
Banana Island (Harbour Club)
11:30 CEST
Creativity, Culture and Innovative Branding in the Workplace
Ch.2: Coconut Island
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
13:30 CEST
What’s New in App Monetization
Banana Island (Harbour Club)
15:30 CEST
Games Industry Management
Banana Island (Harbour Club)
Tuesday
, August 16
10:00 CEST
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016
Ch.2: Coconut Island
11:30 CEST
From Micromanagement to Self-Organization - Properties of Modern Work Structure
Banana Island (Harbour Club)
12:30 CEST
On Leadership
Ch.5: Punica Island (Workshops and more)
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
15:30 CEST
10 Lessons from Working With Game Start-Ups
Ch.1: Pineapple Island
16:30 CEST
Growing Your Own IP
Ch.4: Kiwi Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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