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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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JM
Jaden Milan Zoranovic
SAE Institute
Student
sae.edu/
Monday
, August 15
09:45 CEST
Welcome Words
Ch.1: Pineapple Island
10:00 CEST
Docu Games - Moving Beyond Fiction
Ch.2: Coconut Island
11:30 CEST
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
Ch.4: Kiwi Island
12:30 CEST
7 Years of Campaigning for More Women in Games - A Post Mortem
Ch.3: Papaya Island
Learnings from Trying to Install a Workers Council
Banana Island (Harbour Club)
13:30 CEST
Designing for the 1%
Ch.1: Pineapple Island
Shifting Play: Strategies and Attitudes to Define New Play Patterns
Ch.2: Coconut Island
Hidden Gems of Marketing - How to Create a Win-Win-Situation by Doing Something Good
Ch.3: Papaya Island
14:30 CEST
The ABC of Game Optimization
Ch.5: Punica Island (Workshops and more)
Gamefeel with Feelings
Ch.3: Papaya Island
15:30 CEST
Giving Ownership to the Team
Ch.1: Pineapple Island
16:30 CEST
Successfully Failing - Things to Do in the Game Industry When You Are Dead
Ch.2: Coconut Island
Intro to Unreal Engine 4: Master UE4 by Building a Small Game in Two Hours - 1/2
Ch.5: Punica Island (Workshops and more)
17:30 CEST
STEM Education, Educational Games and K-12 Market - The Tripod of Game Development in Nigeria
Ch.2: Coconut Island
The Only Way of Indie Marketing
Banana Island (Harbour Club)
Party, Party, Party - Designing Games for Parties
Ch.4: Kiwi Island
First Mover Experiences in VR
Ch.1: Pineapple Island
Tuesday
, August 16
10:00 CEST
Dream Design - Create and Play Your Own Virtual Reality
Ch.4: Kiwi Island
10:30 CEST
Behind the Scenes of a Chinese Publishing Partnership
Banana Island (Harbour Club)
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
11:30 CEST
From Micromanagement to Self-Organization - Properties of Modern Work Structure
Banana Island (Harbour Club)
12:30 CEST
Game Designing for a (Very) Young Audience
Ch.4: Kiwi Island
13:30 CEST
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
Break Tradition, a Revolution in Voice Acting for Games
Ch.4: Kiwi Island
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
You Can't Spell "Games" Without "Art"! Ehmm Wait... What?!
Ch.5: Punica Island (Workshops and more)
Ads on TV: How Creative Do You Have to Be?
Banana Island (Harbour Club)
Networking while Introvert
Ch.3: Papaya Island
15:30 CEST
Interactions With Phenomena of Pop Culture in the History of Digital Games
Ch.5: Punica Island (Workshops and more)
Designing an Intense VR Experience
Ch.4: Kiwi Island
16:30 CEST
German Technology in Germany's Game Development Ecosystem
Banana Island (Harbour Club)
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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Chase Pettet
Martin Nerurkar
Jochen Schmidt
Linsey Raymaekers
Monica Neddi
Ciro Continisio
Johanna Pirker
M
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