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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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JP
Juha Ponteva
Marginal Media
Founder
marginal.fi
Monday
, August 15
13:30 CEST
What’s New in App Monetization
Banana Island (Harbour Club)
Hidden Gems of Marketing - How to Create a Win-Win-Situation by Doing Something Good
Ch.3: Papaya Island
14:30 CEST
Best Practices for Monetization with Ads
Banana Island (Harbour Club)
15:30 CEST
Games Industry Management
Banana Island (Harbour Club)
@VRUnicorns Jamming for HTC Vive
Ch.3: Papaya Island
16:30 CEST
Practical Guide To Marketing Indie Games
Ch.1: Pineapple Island
Intro to Unreal Engine 4: Master UE4 by Building a Small Game in Two Hours - 1/2
Ch.5: Punica Island (Workshops and more)
17:30 CEST
Party, Party, Party - Designing Games for Parties
Ch.4: Kiwi Island
First Mover Experiences in VR
Ch.1: Pineapple Island
Tuesday
, August 16
10:00 CEST
The Newcomer's Guide to Game Development
Ch.3: Papaya Island
11:30 CEST
Screw Innovation! - Disruptive Design for Augmented Reality
Ch.2: Coconut Island
12:30 CEST
Storytelling VR - Back to the Drawing Board
Ch.1: Pineapple Island
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
15:30 CEST
Designing an Intense VR Experience
Ch.4: Kiwi Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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Leslie Contos
Jeremy Spillmann
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IA
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