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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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J
Julius
Monday
, August 15
10:00 CEST
What Is an Author and Why Should We Care?
Ch.1: Pineapple Island
10:30 CEST
Stop Wasting Time - Redesign Meeting Culture!
Banana Island (Harbour Club)
11:30 CEST
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
Ch.4: Kiwi Island
14:30 CEST
Indie Expo Pitches
Ch.4: Kiwi Island
16:30 CEST
Practical Guide To Marketing Indie Games
Ch.1: Pineapple Island
17:30 CEST
Writing for Replayability: Lessons learned from Magnetic: Cage Closed
Ch.3: Papaya Island
Tuesday
, August 16
11:30 CEST
Community-based Kickstarter
Ch.4: Kiwi Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
13:30 CEST
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
16:30 CEST
Interactive Stories in The Long Journey Home
Ch.1: Pineapple Island
17:30 CEST
Dynamic Storytelling
Ch.2: Coconut Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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