Sched.com Conference Mobile Apps
Respawn - Gathering of Game Developers 2016
has ended
Create Your Own Event
Respawn - Gathering of Game Developers 2016
Schedule
Simple
Expanded
Grid
By Island
Speakers
Attendees
Search
or browse by date + venue
Art & Animation
All
Talk
Business & Production
All
Ask me Anything
Event
Panel
Short Session
Talk
Children
All
Talk
Creative
All
Short Session
Talk
Culture & History
All
Talk
Game & Story Design
All
Short Session
Talk
Legal
All
Ask me Anything
Event
German Law
Talk
Marketing & Communication
All
Ask me Anything
Discussion
Event
Panel
Short Session
Talk
Pitch
All
Event
Sound
All
Discussion
Short Session
Talk
Workshop
Special Event
Tech
All
Ask me Anything
Event
Talk
Workshop
VR
All
Discussion
Panel
Short Session
Talk
Popular
menu
Menu
Log in
Sign up
Schedule
Speakers
Attendees
Search
← Back
Leonard Andreae
Andreae
Daímonas
Respawn
Monday
, August 15
11:30 CEST
Pitch Skills for Game Developers, as Taught by a Game Developer
Banana Island (Harbour Club)
Beyond Mechanics – Directing an Integrated Gameplay Experience
Ch.3: Papaya Island
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
Cryengine Introduction Workshop
Ch.5: Punica Island (Workshops and more)
13:30 CEST
What’s New in App Monetization
Banana Island (Harbour Club)
Designing for the 1%
Ch.1: Pineapple Island
Hidden Gems of Marketing - How to Create a Win-Win-Situation by Doing Something Good
Ch.3: Papaya Island
14:30 CEST
The ABC of Game Optimization
Ch.5: Punica Island (Workshops and more)
Best Practices for Monetization with Ads
Banana Island (Harbour Club)
Failing 101
Ch.1: Pineapple Island
Indie Expo Pitches
Ch.4: Kiwi Island
15:30 CEST
Games Industry Management
Banana Island (Harbour Club)
Giving Ownership to the Team
Ch.1: Pineapple Island
@VRUnicorns Jamming for HTC Vive
Ch.3: Papaya Island
16:30 CEST
Funding Stages: When to Get Funded and Where
Banana Island (Harbour Club)
Practical Guide To Marketing Indie Games
Ch.1: Pineapple Island
Successfully Failing - Things to Do in the Game Industry When You Are Dead
Ch.2: Coconut Island
Intro to Unreal Engine 4: Master UE4 by Building a Small Game in Two Hours - 1/2
Ch.5: Punica Island (Workshops and more)
Next-Generation AI for Games
Ch.3: Papaya Island
17:30 CEST
STEM Education, Educational Games and K-12 Market - The Tripod of Game Development in Nigeria
Ch.2: Coconut Island
Party, Party, Party - Designing Games for Parties
Ch.4: Kiwi Island
First Mover Experiences in VR
Ch.1: Pineapple Island
18:00 CEST
The Art of Efficient Creative Collaborations
Ch.3: Papaya Island
Tuesday
, August 16
10:00 CEST
Composing Games for Music
Banana Island (Harbour Club)
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016
Ch.2: Coconut Island
Dream Design - Create and Play Your Own Virtual Reality
Ch.4: Kiwi Island
10:30 CEST
The German Sonderweg (and What Happened Elsewhere)
Ch.4: Kiwi Island
Designing Games for Apple Watch
Ch.2: Coconut Island
11:30 CEST
From Micromanagement to Self-Organization - Properties of Modern Work Structure
Banana Island (Harbour Club)
Layered Stories of P.O.L.L.E.N.
Ch.1: Pineapple Island
Photogrammetry - An Easy Way of Using Great Technology
Ch.3: Papaya Island
Screw Innovation! - Disruptive Design for Augmented Reality
Ch.2: Coconut Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
On Leadership
Ch.5: Punica Island (Workshops and more)
Storytelling VR - Back to the Drawing Board
Ch.1: Pineapple Island
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
Break Tradition, a Revolution in Voice Acting for Games
Ch.4: Kiwi Island
14:30 CEST
That Wasn't My Idea! - Lessons and Challenges of a Live Game Designer
Ch.2: Coconut Island
15:30 CEST
Designing an Intense VR Experience
Ch.4: Kiwi Island
Behavior Tree AI in Champions of Anteria
Ch.3: Papaya Island
16:30 CEST
CANCELLED All Around the Augmented Age - With an Hololens
Ch.3: Papaya Island
German Technology in Germany's Game Development Ecosystem
Banana Island (Harbour Club)
Growing Your Own IP
Ch.4: Kiwi Island
How to Turn Your Coder into a Writer
Ch.2: Coconut Island
Interactive Stories in The Long Journey Home
Ch.1: Pineapple Island
17:30 CEST
Indie Innovation
Ch.1: Pineapple Island
Dynamic Storytelling
Ch.2: Coconut Island
Development Tools and Technologies at King
Ch.4: Kiwi Island
Timezone
Respawn - Gathering of Game Developers 2016
Europe/Berlin
Filter By Date
Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
Filter By Island
Hafenstraße 1, Köln, Deutschland
Sort schedule by Island
Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
Special Events
Special Events (Dock.One)
Filter By Type
Art & Animation
All
Talk
Business & Production
All
Ask me Anything
Event
Panel
Short Session
Talk
Children
All
Talk
Creative
All
Short Session
Talk
Culture & History
All
Talk
Game & Story Design
All
Short Session
Talk
Legal
All
Ask me Anything
Event
German Law
Talk
Marketing & Communication
All
Ask me Anything
Discussion
Event
Panel
Short Session
Talk
Pitch
All
Event
Sound
All
Discussion
Short Session
Talk
Workshop
Special Event
Tech
All
Ask me Anything
Event
Talk
Workshop
VR
All
Discussion
Panel
Short Session
Talk
Popular
Recently Active Attendees
Jogi Neufeld
Jochen Schmidt
IS
Isaque Sanches
Linsey Raymaekers
Martin Nerurkar
Sebastian Mittag
Leslie Contos
Jeremy Spillmann
More →