Gamers crave increasingly more immersive and complex games, while technology only allows you to deliver so much. How many clicks does the player need to access desired information? When do you display information and how?
This talk will cover the basics of implementing a User Interface in Unity. It covers common workflows and technical insights for designers and artists alike.
User interface design tackles these challenges by delivering elegant solutions to the most perplexing gameplay mechanics. UI/UX allows you to direct your users game experience by designing a visual language every player understands, no matter if playing the game for the first or millionth time.
Target Audience: (Tech) Artists – beginner to intermediate
Indie developers, tell me when this starts sounding familiar:
You start with the latest games engine. You get that "super optimized terrain tool". You buy a bunch of super cool assets. You're game finally starts looking cool. But what happened to the performance? Your game runs at 20 fps even on a high end PC, and it seems like the only thing that increases that number is removing, removing and removing.
In this talk we talk about why this happens. We will give a rudimentary understanding of how a rendering pipeline works. It’s not going to go into deep techincal details, but will focus on what to consider when optimizing your content. Finally we will give you some advice on how this knowledge can help you keep your assets in the game while making it run like a shiny gazelle.
PLEASE NOTE: Date may change, schedule is still work in progress.