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Art & Animation [clear filter]
Monday, August 15
 

11:30 CEST

An Artists UI Guide – Designing Your Mobile Interfaces With Unity

Gamers crave increasingly more immersive and complex games, while technology only allows you to deliver so much. How many clicks does the player need to access desired information? When do you display information and how?

This talk will cover the basics of implementing a User Interface in Unity. It covers common workflows and technical insights for designers and artists alike.

User interface design tackles these challenges by delivering elegant solutions to the most perplexing gameplay mechanics. UI/UX allows you to direct your users game experience by designing a visual language every player understands, no matter if playing the game for the first or millionth time.

Target Audience: (Tech) Artists – beginner to intermediate


Speakers
avatar for Sergej Kari

Sergej Kari

UI / UX Designer, InnoGames
Sergej is working as an UI / UX Designer at InnoGames. Over the years, he has worked within differently sized teams at several mobile game studios. Starting out as a media designer, his passion for games drew him into studying digital media with a focus on animation and games, where... Read More →
avatar for Oliver Zumstein

Oliver Zumstein

InnoGames
Oliver is an UI Artist, specialized in motion graphics and user interaction in video games. He started working as a 2D Artist, designing pixel sprites for the Nintendo DS. After focusing on user interfaces, he joined Ubisoft Bluebyte to work on NextGen console titles, building the... Read More →


Monday August 15, 2016 11:30 - 12:30 CEST
Ch.4: Kiwi Island Dock.One Cologne

14:30 CEST

The ABC of Game Optimization

Indie developers, tell me when this starts sounding familiar:

You start with the latest games engine. You get that "super optimized terrain tool". You buy a bunch of super cool assets. You're game finally starts looking cool. But what happened to the performance? Your game runs at 20 fps even on a high end PC, and it seems like the only thing that increases that number is removing, removing and removing.

In this talk we talk about why this happens. We will give a rudimentary understanding of how a rendering pipeline works. It’s not going to go into deep techincal details, but will focus on what to consider when optimizing your content. Finally we will give you some advice on how this knowledge can help you keep your assets in the game while making it run like a shiny gazelle.

PLEASE NOTE: Date may change, schedule is still work in progress.  


Speakers
avatar for Samuel Rantaeskola

Samuel Rantaeskola

Product Expert, Simplygon
Samuel is working as a Product Expert for Simplygon, a platform used to reduce the need for manual labour when optimizing 3D content. He started in the games industry back in 2000 by doing his thesis for the studio that later became Starbreeze studios. Over the years he has been part... Read More →


Monday August 15, 2016 14:30 - 15:30 CEST
Ch.5: Punica Island (Workshops and more) Dock.One Cologne
 
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