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Business & Production [clear filter]
Monday, August 15
 

15:30 CEST

Giving Ownership to the Team
At the beginning of a game project things are “easy”. Small core team, everyone involved has a voice and each member of the team usually has a strong sense of ownership on the game. As production goes, as teams grow, as pressure gets stronger, as quick decisions need to be made, it is very easy to have a team where people don’t feel like they own the game they are making anymore.How do we preserve that sense of ownership in the long run? How do we integrate new members to the team and give them a sense of involvement as high as if they were part of the original core team? What happens when we reach that moment in production when there is simply no more time for new contributions without giving the feeling to the team that they are mindless executants? 

These are just some of many topics addressed which our seasoned panel of protagonists like Fleur Marty from Eidos Montreal, Hannes Seifert from IO Interactive, Klaas Kersting from Flaregames and Moderator Jason della Rocca from Executions Labs will discuss.

Moderators
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster... Read More →

Speakers
avatar for Klaas Kersting

Klaas Kersting

CEO and founder, Flaregames
Klaas Kersting is the CEO and founder of flaregames. He has been a gaming enthusiast for as long as he can remember. Before founding flaregames he was CEO and founder of Gameforge, which he grew to more than 400 employees and more than 100M EUR in yearly revenue over the course... Read More →
avatar for Fleur Marty

Fleur Marty

Producer, Eidos Montreal
Ever since she started out as a web programmer in 1997, Fleur’s career has been rooted in technology. Her curiosity, strong leadership skills, and passion towards other people and their skills led her to project and production management. In this new role, she was able to utilize... Read More →
avatar for Hannes Seifert

Hannes Seifert

Studio Head/CEO, Io-Interactive
Hannes started 1987 with his first C64 game. 1993 he co-founded Rockstar Vienna originally as neo Software, where he served as CEO and executive producer for 14 years. End of 2006 he co-founded Deep Silver Vienna which he left 2010 to join Io-Interactive where he continues his work... Read More →


Monday August 15, 2016 15:30 - 16:30 CEST
Ch.1: Pineapple Island Dock.One Cologne

16:30 CEST

Funding Stages: When to Get Funded and Where
There is no mythical chest of coins to grab on the other end of the rainbow when you need it. Raising funds for your studio or project is a non-trivial process. While it is obvious that you must have a high potential investable opportunity, the real magic is in knowing which sources to approach and when. This diverse panel of investors will discuss how and when to approach different types of investors.

Moderators
avatar for Jason Della Rocca

Jason Della Rocca

Co-Founder, Execution Labs
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster... Read More →

Speakers
avatar for Tom Van Dam

Tom Van Dam

Head of Mobile BD, NetEase
avatar for Jesús Fabre

Jesús Fabre

Publishing Director, Games Starter
Jesús Fabre (1983, Spain) is Publishing Director at Games Starter, the first incubator and publisher of independent games in Latin America. Formerly a software engineer, he started working in the industry back in 2009 organizing videogame events, since 2011 he has been focused on... Read More →
avatar for Klaas Kersting

Klaas Kersting

CEO and founder, Flaregames
Klaas Kersting is the CEO and founder of flaregames. He has been a gaming enthusiast for as long as he can remember. Before founding flaregames he was CEO and founder of Gameforge, which he grew to more than 400 employees and more than 100M EUR in yearly revenue over the course... Read More →
PV

Pieter van der Pijl

Partner, InFinCapital
We are into user acquisition financing for mobile game developers, project financing for (mobile) game development and are also active in eSports and digital media (plus a few other non-games related sectors). I am around to talk about projects, so ping me a message if you want... Read More →


Monday August 15, 2016 16:30 - 17:30 CEST
Banana Island (Harbour Club) Harbour Club
 
Tuesday, August 16
 

16:30 CEST

German Technology in Germany's Game Development Ecosystem
German technology for computer games development is worldwide successful. Nevertheless, German game developers do often not use their home-grown technology in priority. It seems as if German technology providers find most of their clients outside Germany. The penal discussion tries to follow these issues to and to understand why we as Germans see technologies from outside our own ecosystem sometimes preferable. The advantages of a regional tech-ecosystem are obvious - especially in the area of support and the possibility to get direct feedback. And on the other hand the development of technology is depends on a current dialogue with developers.

Moderators
avatar for Prof. Dr. Malte Behrmann

Prof. Dr. Malte Behrmann

Professor / Lawyer, bbw Hochschule
Malte Behrmann, 43 is a professor and independent attorney based in Berlin. He teaches management, communication and law at BBW Hochschule Berlin (www.bbw-hochschule.de), the largest private business school (Fachhochschule) in the city. After law studies in Bonn and Munich, Malte... Read More →

Speakers
avatar for Jan Klose

Jan Klose

Creative Director, Deck 13
Jan Klose is co-founder and co-owner of Deck13 Interactive, currently employing around 70 people. Having studied Media Economics (FH Wiesbaden), Jan's work with games spans more than 15 years, having directed more than 20 video games projects that received numerous industry awards... Read More →
avatar for Folker Schamel

Folker Schamel

Folker Schamel is founder and managing director of Spinor GmbH, creator of the real-time 3D software for creating interactive virtual worlds in the areas of PC, mobile and console gaming, virtual and augmented reality, movie production... Read More →
avatar for Christof Wegmann

Christof Wegmann

Founder & CTO, Photon (by Exit Games GmbH)
Exit Games develops the realtime, multiplayer, cross-platform product "Photon".Photon is used by more than 340,000 game developers - including companies like Ubisoft, Square Enix, Rovio, Disney, SEGA, Miniclip, Rilisoft or World Golf Tour.The high performance Photon Server and Photon... Read More →
avatar for Avni Yerli

Avni Yerli

Managing Director, Crytek
After completing his university degree in engineering in 1994, Avni Yerli started his business career as a project manager at a leading German planning and consulting company. Three years later, he became a Managing Director of the German subsidiary of a foreign consulting company... Read More →


Tuesday August 16, 2016 16:30 - 17:30 CEST
Banana Island (Harbour Club) Harbour Club

17:30 CEST

Indie Innovation
Both gamers and critics love innovation. It’s lauded as the one thing that makes the rise of indies so interesting for games as a medium. But is it really a good idea? And how do you innovate best? In this panel we will discuss the pros and cons of innovation, talk about best practices and experiences with an eye towards building a sustainable, independent studio.

Moderators
avatar for Daniel Helbig

Daniel Helbig

Co-Founder/Developer, Megagon Industries
Freelance Game Designer and Developer of ... and then it rained, Twisted Lines and a Downhill game with no name yet.

Speakers
avatar for Andreas Heldt

Andreas Heldt

CEO, Z-Software GmbH
Managing director Andreas Heldt and his partners founded Z-Software GmbH in the year 2008. Z-Software GmbH develops games and helps other developers to port or finish their projects. Some in-house projects produced in the last years are “Autobahn Police Simulator” (PC/iOS) and... Read More →
avatar for Anchel Labena

Anchel Labena

Producer & PR, KnapNok Games
Originally from Spain, Anchel works as Producer at the Copenhagen-based studio KnapNok Games, working on titles that defy the conventional rules of play and aim for new control methods and social interaction. By night, he runs the Danish chapter of IGDA and helps arrange game jams... Read More →
avatar for Eline Muijres

Eline Muijres

Communications Manager, Dutch Game Garden
I’m Eline Muijres and I’m Communications Manager at Dutch Game Garden, supporting starting game studios. I previously worked at Game Oven on Bounden and Jelly Reef, and at Monogon on Interloper, doing PR, marketing, and production. With my experiences of the inner workings of... Read More →
avatar for Martin Nerurkar

Martin Nerurkar

Creative Director, Sharkbomb Studios
Martin somehow managed to combine his passion for video games with his architecture degree. Currently he lives a double live as a freelance game and interaction designer by day and independent game developer by night. He's also co-founder of the German Indie Developer community Indie... Read More →


Tuesday August 16, 2016 17:30 - 18:30 CEST
Ch.1: Pineapple Island Dock.One Cologne
 
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