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Monday, August 15
 

10:00 CEST

Audio - An Opportunity for Indies

How can music and sound design greatly enhance an indie project while not blowing up the budget or schedule? If that sounds like an interesting question this talk is for you!

Max and Johan are going to share their journey of making great audio assets for their current gaming project (at least they hope that is what they did). They share their approach on creating an adaptive Soundtrack and the Sound Design for the game and why they think audio is a great opportunity for Indie Games out there. They also are going to outline their key lessons learned and are looking forward to a lively discussion with the audience!

For a sneak peek on their audio assets watch the trailers on www.squadloft.com.


Speakers
avatar for Maximilian Nemmert

Maximilian Nemmert

Founder, Squad Loft
Max is the founder of Squad Loft, an indie game development studio dedicated to craft games for the players. Before venturing into the endless space of game making, Max was an IT management consultant for quite some years and co-owner of a smaller consultancy based in Berlin and Munich... Read More →
avatar for Johan Weigel

Johan Weigel

Composer & Sound Designer, Sonic Gallery
Hello! I am an award-winning composer and sound designer for games. In addition to that, I am a professional opera singer. As a contractor, I work closely with the Swedish company MAG Interactive and I have scored most of their games. I am also very excited about the new upcoming... Read More →


Monday August 15, 2016 10:00 - 10:30 CEST
Ch.3: Papaya Island Dock.One Cologne
 
Tuesday, August 16
 

10:00 CEST

Composing Games for Music
Capricia Productions is doing something unique and a bit crazy: Producing music albums as video games. 'The Birdcage' is a music game album and a collaboration between artists from Guns N' Roses, former Evanescence members, Within Temptation, Epica and others currently in production. We will present 'The Birdcage', discuss the logic behind such games, the challenges we face, how we solve them and how you can (and should) make such games with us.

Speakers
avatar for Arnold Nesis

Arnold Nesis

CEO ; Composer, Capricia Productions
Arnold Nesis is an Israeli music composer, mostly known for his work in video games and media. Arnold has worked with companies in the United States, Europe, Russia, Ukraine and elsewhere and currently is the CEO of "Capricia Productions", making interactive music video game albums... Read More →


Tuesday August 16, 2016 10:00 - 10:30 CEST
Banana Island (Harbour Club) Harbour Club

10:00 CEST

Bringing the Games Soundtrack to the Live Stage!
Video games music has found it's way to the live stage in many different ways: from orchestras and rock bands to street-shows and live musicals. From performing the original scores to cover versions, live game-plays with adaptive music, interaction with crowds and more.
Has this combination reached it's limit? Where else can it go?This talk will define and explore this field.

Speakers
avatar for Alon Kaplan

Alon Kaplan

Composer / Producer, Alon Kaplan / RTSRS
Alon is currently a music producer for JoyTunes and manages a sound production business which mainly focuses on video games, film and theater productions. In addition, he is a lecturer on sound design for a few of the game design programs in Israel. Alon has been working on more... Read More →


Tuesday August 16, 2016 10:00 - 10:30 CEST
Ch.5: Punica Island (Workshops and more) Dock.One Cologne
 
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