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Monday, August 15
 

15:30 CEST

@VRUnicorns Jamming for HTC Vive
@VRUnicorns is a group of passionate and quirky VR game jammers located around Europe. #SelfieTennis started as a typical one-day-jam-game and ended up as a HTC Vive launch game a few months after. #SkiJump started as a two-day-jam-game made as an ode to Thorsten/A MAZE Festival. #Archery started as a two-day-jam-game at a Vive Jam in Copenhagen. This talk is about the blood, sweat and rainbow infused development process of  @VRUnicorns’ games from jam to launch.

Speakers
avatar for Julie Heyde

Julie Heyde

VRUnicorns
Julie Heyde is game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #SelfieTennis, #SkiJump, #Archery & #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while... Read More →


Monday August 15, 2016 15:30 - 16:30 CEST
Ch.3: Papaya Island Dock.One Cologne
 
Tuesday, August 16
 

12:30 CEST

Storytelling VR - Back to the Drawing Board
Just as we thought we have finally learned how to tell compelling stories in video games along comes a game changer: Virtual Reality. On the surface it sounds great with its superior ability to augment the feeling of immersion. But then you quickly realize practically nothing you know actually works and everything you know is out of date. That is when you have to go back to the roots of narratology re-evaluate what a story is and what it's supposed to do and how using the unique tools VR provides you can still tell a compelling story. This session will discuss ways of redefining the ways we think about the term "Story" and focus on solving VR specific problems and turning them into advantages and tools.

Speakers
avatar for Dr. Fasih Sayin

Dr. Fasih Sayin

Game Narrative Designer, Crytek
Besides being a game designer, Dr. Fasih Sayin is also a lawyer specializing in criminology and forensics and an award-winning author of short stories and poems. Sayin studied cinema at Plato Academy of Cinema, where he focused on interactive narrative structures for his master’s... Read More →


Tuesday August 16, 2016 12:30 - 13:30 CEST
Ch.1: Pineapple Island Dock.One Cologne

15:30 CEST

Designing an Intense VR Experience
How to design an intense VR experience, breaking almost every known VR rule out there but being as comfortable as possible at the same time. I will discuss some advanced analysis of VR design rules everybody knows about, but few know how to "break" them properly. There is a huge difference between intense and uncomfortable VR experience. This is an advanced talk; basic knowledge of VR development is welcomed.

NOTE: Date may change, as schedule is still work in progress.  

Speakers
avatar for Lukasz Hacura

Lukasz Hacura

CEO, Anshar Studios
Co-founder of Anshar Studios, producer and programmer. Computer science graduate at Silesian University of Technology in Gliwice. He works in the video games industry since 2006. First as a video game programmer, in 2008 became a lead programmer and at the end of 2011 he was given... Read More →


Tuesday August 16, 2016 15:30 - 16:30 CEST
Ch.4: Kiwi Island Dock.One Cologne
 
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