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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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Mattias Nygren
The Station
CEO
Karlshamn
thestation.se
Happy to talk about Game Education, Game Start-Ups, Game Development, Diversity in the Games Industry.
Monday
, August 15
11:30 CEST
Beyond Mechanics – Directing an Integrated Gameplay Experience
Ch.3: Papaya Island
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
14:30 CEST
Indie Expo Pitches
Ch.4: Kiwi Island
15:30 CEST
Giving Ownership to the Team
Ch.1: Pineapple Island
16:30 CEST
Funding Stages: When to Get Funded and Where
Banana Island (Harbour Club)
17:30 CEST
The Only Way of Indie Marketing
Banana Island (Harbour Club)
Writing for Replayability: Lessons learned from Magnetic: Cage Closed
Ch.3: Papaya Island
Tuesday
, August 16
10:30 CEST
Behind the Scenes of a Chinese Publishing Partnership
Banana Island (Harbour Club)
11:30 CEST
Layered Stories of P.O.L.L.E.N.
Ch.1: Pineapple Island
Photogrammetry - An Easy Way of Using Great Technology
Ch.3: Papaya Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
Banana Island (Harbour Club)
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
16:30 CEST
Interactive Stories in The Long Journey Home
Ch.1: Pineapple Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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Leslie Contos
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