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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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MD
Maxime DEMAILLE
Les Tartines Mousseuses
Game Designer
maximedemaille.tumblr.com/
Tuesday
, August 16
10:00 CEST
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016
Ch.2: Coconut Island
10:30 CEST
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
11:30 CEST
Photogrammetry - An Easy Way of Using Great Technology
Ch.3: Papaya Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
13:30 CEST
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
14:30 CEST
That Wasn't My Idea! - Lessons and Challenges of a Live Game Designer
Ch.2: Coconut Island
15:30 CEST
Disempowerment Fantasies - The Lure and Value of Voluntary Power Loss in Video Games
Ch.2: Coconut Island
16:30 CEST
How to Turn Your Coder into a Writer
Ch.2: Coconut Island
17:30 CEST
Design by Conversation
Ch.3: Papaya Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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