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Respawn - Gathering of Game Developers 2016
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Maximilian Krauß
Monday
, August 15
10:00 CEST
Localization - How to Do It Right
Ch.5: Punica Island (Workshops and more)
Docu Games - Moving Beyond Fiction
Ch.2: Coconut Island
10:30 CEST
Stop Wasting Time - Redesign Meeting Culture!
Banana Island (Harbour Club)
11:30 CEST
Pitch Skills for Game Developers, as Taught by a Game Developer
Banana Island (Harbour Club)
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
13:30 CEST
A Closer Look at the Latin American Game Development Scene - Evolution of the Fittest and Tips for Survival
Ch.4: Kiwi Island
14:30 CEST
The ABC of Game Optimization
Ch.5: Punica Island (Workshops and more)
15:30 CEST
Giving Ownership to the Team
Ch.1: Pineapple Island
16:30 CEST
Making Physics Look Silly - The Tech Behind Mosh Pit Simulator
Ch.4: Kiwi Island
Next-Generation AI for Games
Ch.3: Papaya Island
17:30 CEST
First Mover Experiences in VR
Ch.1: Pineapple Island
18:00 CEST
The Art of Efficient Creative Collaborations
Ch.3: Papaya Island
Games/Bavaria Beer Reception
Special Events (Dock.One)
Tuesday
, August 16
10:00 CEST
Composing Games for Music
Banana Island (Harbour Club)
Dream Design - Create and Play Your Own Virtual Reality
Ch.4: Kiwi Island
The Newcomer's Guide to Game Development
Ch.3: Papaya Island
The Potential of Smartphone Controllers in Local Multiplayer Game Design
Ch.1: Pineapple Island
10:30 CEST
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
Terrain Rendering in Anno 2205
Ch.3: Papaya Island
11:30 CEST
Raters Gonna Rate. Or Do They? - Why the Global Age Rating Tool IARC Is on Target to World Domination
Ch.5: Punica Island (Workshops and more)
12:30 CEST
On Leadership
Ch.5: Punica Island (Workshops and more)
Storytelling VR - Back to the Drawing Board
Ch.1: Pineapple Island
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
Serious Games and VR
Banana Island (Harbour Club)
14:30 CEST
That Wasn't My Idea! - Lessons and Challenges of a Live Game Designer
Ch.2: Coconut Island
Networking while Introvert
Ch.3: Papaya Island
15:30 CEST
10 Lessons from Working With Game Start-Ups
Ch.1: Pineapple Island
Designing an Intense VR Experience
Ch.4: Kiwi Island
16:30 CEST
German Technology in Germany's Game Development Ecosystem
Banana Island (Harbour Club)
How to Turn Your Coder into a Writer
Ch.2: Coconut Island
17:30 CEST
Dynamic Storytelling
Ch.2: Coconut Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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