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Respawn - Gathering of Game Developers 2016
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Michael Turner
iDreamSky
VP of Business Development
iDreamSky.com
Publishing in China, Global IP, VR & AR Investment
Monday
, August 15
10:00 CEST
How to Beat the New Media Hydra VR
Ch.4: Kiwi Island
10:30 CEST
Stop Wasting Time - Redesign Meeting Culture!
Banana Island (Harbour Club)
11:30 CEST
Beyond Mechanics – Directing an Integrated Gameplay Experience
Ch.3: Papaya Island
Dream Big for Success: High Performance Game Development Platform for Indies
Ch.1: Pineapple Island
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
Reaching out to the Guardians
Ch.4: Kiwi Island
13:30 CEST
What’s New in App Monetization
Banana Island (Harbour Club)
Designing for the 1%
Ch.1: Pineapple Island
14:30 CEST
Best Practices for Monetization with Ads
Banana Island (Harbour Club)
Failing 101
Ch.1: Pineapple Island
15:30 CEST
Giving Ownership to the Team
Ch.1: Pineapple Island
Making Football Games
Ch.2: Coconut Island
@VRUnicorns Jamming for HTC Vive
Ch.3: Papaya Island
Real Time CRM - Managing Big Data in Game Development
Ch.5: Punica Island (Workshops and more)
16:30 CEST
Successfully Failing - Things to Do in the Game Industry When You Are Dead
Ch.2: Coconut Island
Next-Generation AI for Games
Ch.3: Papaya Island
17:30 CEST
First Mover Experiences in VR
Ch.1: Pineapple Island
18:00 CEST
Cocktail Reception by Gram Games
Special Events
Games/Bavaria Beer Reception
Special Events (Dock.One)
Tuesday
, August 16
10:00 CEST
Dream Design - Create and Play Your Own Virtual Reality
Ch.4: Kiwi Island
10:30 CEST
Behind the Scenes of a Chinese Publishing Partnership
Banana Island (Harbour Club)
12:30 CEST
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
Banana Island (Harbour Club)
Storytelling VR - Back to the Drawing Board
Ch.1: Pineapple Island
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
That Wasn't My Idea! - Lessons and Challenges of a Live Game Designer
Ch.2: Coconut Island
Ads on TV: How Creative Do You Have to Be?
Banana Island (Harbour Club)
15:30 CEST
Designing an Intense VR Experience
Ch.4: Kiwi Island
16:30 CEST
Growing Your Own IP
Ch.4: Kiwi Island
17:30 CEST
Design by Conversation
Ch.3: Papaya Island
18:00 CEST
Games Academy Friends and Family Reception
Special Events (Dock.One)
20:00 CEST
Hawaiian RESPAWN Developer's Night with Games and Karaoke
Ch.1: Pineapple Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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