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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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Monday
, August 15
10:00 CEST
Docu Games - Moving Beyond Fiction
Ch.2: Coconut Island
What Is an Author and Why Should We Care?
Ch.1: Pineapple Island
10:30 CEST
Design Decisions behind the Escoria Adventure Game Environment
Ch.3: Papaya Island
11:30 CEST
Beyond Mechanics – Directing an Integrated Gameplay Experience
Ch.3: Papaya Island
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
13:30 CEST
Designing for the 1%
Ch.1: Pineapple Island
Shifting Play: Strategies and Attitudes to Define New Play Patterns
Ch.2: Coconut Island
14:30 CEST
Gamefeel with Feelings
Ch.3: Papaya Island
15:30 CEST
Making Football Games
Ch.2: Coconut Island
@VRUnicorns Jamming for HTC Vive
Ch.3: Papaya Island
17:30 CEST
Writing for Replayability: Lessons learned from Magnetic: Cage Closed
Ch.3: Papaya Island
Party, Party, Party - Designing Games for Parties
Ch.4: Kiwi Island
Tuesday
, August 16
10:00 CEST
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016
Ch.2: Coconut Island
Dream Design - Create and Play Your Own Virtual Reality
Ch.4: Kiwi Island
The Newcomer's Guide to Game Development
Ch.3: Papaya Island
The Potential of Smartphone Controllers in Local Multiplayer Game Design
Ch.1: Pineapple Island
10:30 CEST
Designing Games for Apple Watch
Ch.2: Coconut Island
11:30 CEST
Layered Stories of P.O.L.L.E.N.
Ch.1: Pineapple Island
Photogrammetry - An Easy Way of Using Great Technology
Ch.3: Papaya Island
12:30 CEST
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
Banana Island (Harbour Club)
Game Designing for a (Very) Young Audience
Ch.4: Kiwi Island
Storytelling VR - Back to the Drawing Board
Ch.1: Pineapple Island
13:30 CEST
How to Turn a FAIL Into a WIN - A Post Mortem of an Educational Game
Ch.2: Coconut Island
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
Break Tradition, a Revolution in Voice Acting for Games
Ch.4: Kiwi Island
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
That Wasn't My Idea! - Lessons and Challenges of a Live Game Designer
Ch.2: Coconut Island
15:30 CEST
Disempowerment Fantasies - The Lure and Value of Voluntary Power Loss in Video Games
Ch.2: Coconut Island
Designing an Intense VR Experience
Ch.4: Kiwi Island
16:30 CEST
How to Turn Your Coder into a Writer
Ch.2: Coconut Island
Interactive Stories in The Long Journey Home
Ch.1: Pineapple Island
Say Yes-And... Video Games! An Application of Improv
Ch.5: Punica Island (Workshops and more)
17:30 CEST
Design by Conversation
Ch.3: Papaya Island
Dynamic Storytelling
Ch.2: Coconut Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
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Jogi Neufeld
Jochen Schmidt
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Isaque Sanches
Linsey Raymaekers
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Monday
, August 15
Tuesday
, August 16
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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