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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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Paulina Szmidt
Rudy Dziobak
indie QA
rudydziobak0@gmail.com
rudydziobak.com
Contact Me
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on Facebook
I’m Vera and I’m an indie QA for indie devs.
Monday
, August 15
10:00 CEST
Localization - How to Do It Right
Ch.5: Punica Island (Workshops and more)
Audio - An Opportunity for Indies
Ch.3: Papaya Island
10:30 CEST
Stop Wasting Time - Redesign Meeting Culture!
Banana Island (Harbour Club)
11:30 CEST
Creativity, Culture and Innovative Branding in the Workplace
Ch.2: Coconut Island
Pitch Skills for Game Developers, as Taught by a Game Developer
Banana Island (Harbour Club)
Dream Big for Success: High Performance Game Development Platform for Indies
Ch.1: Pineapple Island
12:30 CEST
7 Years of Campaigning for More Women in Games - A Post Mortem
Ch.3: Papaya Island
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
14:30 CEST
IGDA Mentor Café
Special Events
Indie Expo Pitches
Ch.4: Kiwi Island
15:30 CEST
@VRUnicorns Jamming for HTC Vive
Ch.3: Papaya Island
16:30 CEST
Practical Guide To Marketing Indie Games
Ch.1: Pineapple Island
Successfully Failing - Things to Do in the Game Industry When You Are Dead
Ch.2: Coconut Island
Making Physics Look Silly - The Tech Behind Mosh Pit Simulator
Ch.4: Kiwi Island
17:30 CEST
The Only Way of Indie Marketing
Banana Island (Harbour Club)
Party, Party, Party - Designing Games for Parties
Ch.4: Kiwi Island
First Mover Experiences in VR
Ch.1: Pineapple Island
18:00 CEST
Cocktail Reception by Gram Games
Special Events
Games/Bavaria Beer Reception
Special Events (Dock.One)
Tuesday
, August 16
10:00 CEST
Composing Games for Music
Banana Island (Harbour Club)
Dream Design - Create and Play Your Own Virtual Reality
Ch.4: Kiwi Island
10:30 CEST
Creativity Boost at Game Jams
Ch.5: Punica Island (Workshops and more)
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
11:30 CEST
Community-based Kickstarter
Ch.4: Kiwi Island
Screw Innovation! - Disruptive Design for Augmented Reality
Ch.2: Coconut Island
12:30 CEST
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
Banana Island (Harbour Club)
Storytelling VR - Back to the Drawing Board
Ch.1: Pineapple Island
13:30 CEST
How to Turn a FAIL Into a WIN - A Post Mortem of an Educational Game
Ch.2: Coconut Island
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
You Can't Spell "Games" Without "Art"! Ehmm Wait... What?!
Ch.5: Punica Island (Workshops and more)
Networking while Introvert
Ch.3: Papaya Island
15:30 CEST
10 Lessons from Working With Game Start-Ups
Ch.1: Pineapple Island
Interactions With Phenomena of Pop Culture in the History of Digital Games
Ch.5: Punica Island (Workshops and more)
Designing an Intense VR Experience
Ch.4: Kiwi Island
16:30 CEST
Say Yes-And... Video Games! An Application of Improv
Ch.5: Punica Island (Workshops and more)
17:30 CEST
Indie Innovation
Ch.1: Pineapple Island
18:00 CEST
Games Academy Friends and Family Reception
Special Events (Dock.One)
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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