avatar for Alen Ladavac

Alen Ladavac

Software engineer experienced in design and implementation of computer and console games and game engines. Broad range of interests and experience in all technical areas of the game development, from renderers and sound engines, through AI and physics, all the way to build systems and content pipelines. Always curious about new areas and interested in news and discussions of upcoming technologies. Specialties: 3D rendering, OpenGL, DirectX, software renderers, physical simulation, collision detection, artificial intelligence (AI), client/server networking, GUI, scripting, portable software, game consoles, content pipelines.

My Speakers Sessions

Monday, August 15

17:30 CEST