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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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ST
Stephan Teschke
Blue Byte GmbH
Live Game Manager / Manager Transversal F2P Games
bluebyte.de
Monday
, August 15
09:45 CEST
Welcome Words
Ch.1: Pineapple Island
10:00 CEST
Production Go … How Dare You?!
Banana Island (Harbour Club)
How to Beat the New Media Hydra VR
Ch.4: Kiwi Island
10:30 CEST
Stop Wasting Time - Redesign Meeting Culture!
Banana Island (Harbour Club)
11:30 CEST
Pitch Skills for Game Developers, as Taught by a Game Developer
Banana Island (Harbour Club)
12:30 CEST
Operating Mature Live Games
Ch.1: Pineapple Island
13:30 CEST
What’s New in App Monetization
Banana Island (Harbour Club)
14:30 CEST
The ABC of Game Optimization
Ch.5: Punica Island (Workshops and more)
Best Practices for Monetization with Ads
Banana Island (Harbour Club)
15:30 CEST
Games Industry Management
Banana Island (Harbour Club)
Giving Ownership to the Team
Ch.1: Pineapple Island
Real Time CRM - Managing Big Data in Game Development
Ch.5: Punica Island (Workshops and more)
16:30 CEST
Funding Stages: When to Get Funded and Where
Banana Island (Harbour Club)
Practical Guide To Marketing Indie Games
Ch.1: Pineapple Island
17:30 CEST
First Mover Experiences in VR
Ch.1: Pineapple Island
Tuesday
, August 16
10:00 CEST
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016
Ch.2: Coconut Island
10:30 CEST
Behind the Scenes of a Chinese Publishing Partnership
Banana Island (Harbour Club)
The German Sonderweg (and What Happened Elsewhere)
Ch.4: Kiwi Island
11:30 CEST
From Micromanagement to Self-Organization - Properties of Modern Work Structure
Banana Island (Harbour Club)
Raters Gonna Rate. Or Do They? - Why the Global Age Rating Tool IARC Is on Target to World Domination
Ch.5: Punica Island (Workshops and more)
Community-based Kickstarter
Ch.4: Kiwi Island
12:30 CEST
On Leadership
Ch.5: Punica Island (Workshops and more)
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
Banana Island (Harbour Club)
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
Simple and Quick Dashboard Building with R Shiny
Ch.3: Papaya Island
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
Ads on TV: How Creative Do You Have to Be?
Banana Island (Harbour Club)
Networking while Introvert
Ch.3: Papaya Island
15:30 CEST
10 Lessons from Working With Game Start-Ups
Ch.1: Pineapple Island
Evolution of Digital Media
Banana Island (Harbour Club)
16:30 CEST
German Technology in Germany's Game Development Ecosystem
Banana Island (Harbour Club)
17:30 CEST
Indie Innovation
Ch.1: Pineapple Island
Collecting Data from Minors - a US / EU Comparison
Banana Island (Harbour Club)
Development Tools and Technologies at King
Ch.4: Kiwi Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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