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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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Timo Forschner
Monday
, August 15
10:30 CEST
Stop Wasting Time - Redesign Meeting Culture!
Banana Island (Harbour Club)
11:30 CEST
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
Ch.4: Kiwi Island
12:30 CEST
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
Ch.2: Coconut Island
13:30 CEST
What’s New in App Monetization
Banana Island (Harbour Club)
14:30 CEST
Best Practices for Monetization with Ads
Banana Island (Harbour Club)
Failing 101
Ch.1: Pineapple Island
17:30 CEST
Writing for Replayability: Lessons learned from Magnetic: Cage Closed
Ch.3: Papaya Island
Tuesday
, August 16
10:00 CEST
The Newcomer's Guide to Game Development
Ch.3: Papaya Island
10:30 CEST
Behind the Scenes of a Chinese Publishing Partnership
Banana Island (Harbour Club)
11:30 CEST
Layered Stories of P.O.L.L.E.N.
Ch.1: Pineapple Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
14:30 CEST
Networking while Introvert
Ch.3: Papaya Island
16:30 CEST
Growing Your Own IP
Ch.4: Kiwi Island
17:30 CEST
Indie Innovation
Ch.1: Pineapple Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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