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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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Monday
, August 15
11:30
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
Ch.4: Kiwi Island
Dream Big for Success: High Performance Game Development Platform for Indies
Ch.1: Pineapple Island
15:30
@VRUnicorns Jamming for HTC Vive
Ch.3: Papaya Island
Real Time CRM - Managing Big Data in Game Development
Ch.5: Punica Island (Workshops and more)
16:30
Making Physics Look Silly - The Tech Behind Mosh Pit Simulator
Ch.4: Kiwi Island
Next-Generation AI for Games
Ch.3: Papaya Island
Tuesday
, August 16
10:30
Terrain Rendering in Anno 2205
Ch.3: Papaya Island
11:30
Screw Innovation! - Disruptive Design for Augmented Reality
Ch.2: Coconut Island
12:30
Netcode is Hard! - Multiplayer Determinism, Lockstep, Rollbacks and More
Ch.3: Papaya Island
15:30
Behavior Tree AI in Champions of Anteria
Ch.3: Papaya Island
17:30
Development Tools and Technologies at King
Ch.4: Kiwi Island
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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