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Respawn - Gathering of Game Developers 2016
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UB
Ulrike Barwanietz
Barwanietz
Ulrike
infoart.hfg-karlsruhe.de/gamelab/
Monday
, August 15
10:00 CEST
Docu Games - Moving Beyond Fiction
Ch.2: Coconut Island
What Is an Author and Why Should We Care?
Ch.1: Pineapple Island
How to Beat the New Media Hydra VR
Ch.4: Kiwi Island
Audio - An Opportunity for Indies
Ch.3: Papaya Island
11:30 CEST
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
Ch.4: Kiwi Island
Beyond Mechanics – Directing an Integrated Gameplay Experience
Ch.3: Papaya Island
Dream Big for Success: High Performance Game Development Platform for Indies
Ch.1: Pineapple Island
12:30 CEST
7 Years of Campaigning for More Women in Games - A Post Mortem
Ch.3: Papaya Island
Operating Mature Live Games
Ch.1: Pineapple Island
Cryengine Introduction Workshop
Ch.5: Punica Island (Workshops and more)
13:30 CEST
Designing for the 1%
Ch.1: Pineapple Island
Shifting Play: Strategies and Attitudes to Define New Play Patterns
Ch.2: Coconut Island
14:30 CEST
The ABC of Game Optimization
Ch.5: Punica Island (Workshops and more)
Gamefeel with Feelings
Ch.3: Papaya Island
Indie Expo Pitches
Ch.4: Kiwi Island
16:30 CEST
Funding Stages: When to Get Funded and Where
Banana Island (Harbour Club)
Practical Guide To Marketing Indie Games
Ch.1: Pineapple Island
Successfully Failing - Things to Do in the Game Industry When You Are Dead
Ch.2: Coconut Island
Intro to Unreal Engine 4: Master UE4 by Building a Small Game in Two Hours - 1/2
Ch.5: Punica Island (Workshops and more)
Making Physics Look Silly - The Tech Behind Mosh Pit Simulator
Ch.4: Kiwi Island
Next-Generation AI for Games
Ch.3: Papaya Island
17:30 CEST
STEM Education, Educational Games and K-12 Market - The Tripod of Game Development in Nigeria
Ch.2: Coconut Island
The Only Way of Indie Marketing
Banana Island (Harbour Club)
Party, Party, Party - Designing Games for Parties
Ch.4: Kiwi Island
Writing for Replayability: Lessons learned from Magnetic: Cage Closed
Ch.3: Papaya Island
First Mover Experiences in VR
Ch.1: Pineapple Island
Tuesday
, August 16
10:00 CEST
Composing Games for Music
Banana Island (Harbour Club)
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016
Ch.2: Coconut Island
Dream Design - Create and Play Your Own Virtual Reality
Ch.4: Kiwi Island
The Newcomer's Guide to Game Development
Ch.3: Papaya Island
The Potential of Smartphone Controllers in Local Multiplayer Game Design
Ch.1: Pineapple Island
Bringing the Games Soundtrack to the Live Stage!
Ch.5: Punica Island (Workshops and more)
10:30 CEST
Creativity Boost at Game Jams
Ch.5: Punica Island (Workshops and more)
The German Sonderweg (and What Happened Elsewhere)
Ch.4: Kiwi Island
Why You Should Learn to Make Shitty Games
Ch.1: Pineapple Island
Terrain Rendering in Anno 2205
Ch.3: Papaya Island
11:30 CEST
From Micromanagement to Self-Organization - Properties of Modern Work Structure
Banana Island (Harbour Club)
Layered Stories of P.O.L.L.E.N.
Ch.1: Pineapple Island
Photogrammetry - An Easy Way of Using Great Technology
Ch.3: Papaya Island
Community-based Kickstarter
Ch.4: Kiwi Island
Screw Innovation! - Disruptive Design for Augmented Reality
Ch.2: Coconut Island
12:30 CEST
First Steps on Creating a Universe for your Game
Ch.2: Coconut Island
Game Designing for a (Very) Young Audience
Ch.4: Kiwi Island
Storytelling VR - Back to the Drawing Board
Ch.1: Pineapple Island
13:30 CEST
IP Based Game Productions - Best Practices
Ch.1: Pineapple Island
How to Turn a FAIL Into a WIN - A Post Mortem of an Educational Game
Ch.2: Coconut Island
Making Sense - Narrative Psychology and Games
Ch.5: Punica Island (Workshops and more)
Break Tradition, a Revolution in Voice Acting for Games
Ch.4: Kiwi Island
Serious Games and VR
Banana Island (Harbour Club)
14:30 CEST
The Art of Games User Research - To Know Your Player You Must Become Your Player
Ch.4: Kiwi Island
Kids Playground: Teaching a Young Audience How to Make Games in Unity
Ch.1: Pineapple Island
You Can't Spell "Games" Without "Art"! Ehmm Wait... What?!
Ch.5: Punica Island (Workshops and more)
Networking while Introvert
Ch.3: Papaya Island
15:30 CEST
Interactions With Phenomena of Pop Culture in the History of Digital Games
Ch.5: Punica Island (Workshops and more)
Disempowerment Fantasies - The Lure and Value of Voluntary Power Loss in Video Games
Ch.2: Coconut Island
Designing an Intense VR Experience
Ch.4: Kiwi Island
Behavior Tree AI in Champions of Anteria
Ch.3: Papaya Island
16:30 CEST
CANCELLED All Around the Augmented Age - With an Hololens
Ch.3: Papaya Island
German Technology in Germany's Game Development Ecosystem
Banana Island (Harbour Club)
Growing Your Own IP
Ch.4: Kiwi Island
Interactive Stories in The Long Journey Home
Ch.1: Pineapple Island
17:30 CEST
Indie Innovation
Ch.1: Pineapple Island
Design by Conversation
Ch.3: Papaya Island
Dynamic Storytelling
Ch.2: Coconut Island
Development Tools and Technologies at King
Ch.4: Kiwi Island
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Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
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Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
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