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Respawn - Gathering of Game Developers 2016
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Respawn - Gathering of Game Developers 2016
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Monday
, August 15
Banana Island (Harbour Club)
10:00 •
Production Go … How Dare You?!
10:30 •
Stop Wasting Time - Redesign Meeting Culture!
11:30 •
Pitch Skills for Game Developers, as Taught by a Game Developer
12:30 •
Learnings from Trying to Install a Workers Council
13:30 •
What’s New in App Monetization
14:30 •
Best Practices for Monetization with Ads
15:30 •
Games Industry Management
16:30 •
Funding Stages: When to Get Funded and Where
17:30 •
The Only Way of Indie Marketing
Ch.1: Pineapple Island
09:45 •
Welcome Words
10:00 •
What Is an Author and Why Should We Care?
11:30 •
Dream Big for Success: High Performance Game Development Platform for Indies
12:30 •
Operating Mature Live Games
13:30 •
Designing for the 1%
14:30 •
Failing 101
15:30 •
Giving Ownership to the Team
16:30 •
Practical Guide To Marketing Indie Games
17:30 •
First Mover Experiences in VR
19:00 •
Get your Hawaiian Picture with Mustache Stephan & Mustache Christian
20:00 •
RESPAWN Party Night with Games Industry Live Jam
Ch.2: Coconut Island
10:00 •
Docu Games - Moving Beyond Fiction
11:30 •
Creativity, Culture and Innovative Branding in the Workplace
12:30 •
From "Lords of the Fallen" to "The Surge": Evolution in Game Design and Production
13:30 •
Shifting Play: Strategies and Attitudes to Define New Play Patterns
14:30 •
Post Mortem: In Between
15:30 •
Making Football Games
16:30 •
Successfully Failing - Things to Do in the Game Industry When You Are Dead
17:30 •
STEM Education, Educational Games and K-12 Market - The Tripod of Game Development in Nigeria
22:00 •
DJ Mustache Man vs. Iggy Forte
Ch.3: Papaya Island
10:00 •
Audio - An Opportunity for Indies
10:30 •
Design Decisions behind the Escoria Adventure Game Environment
11:30 •
Beyond Mechanics – Directing an Integrated Gameplay Experience
12:30 •
7 Years of Campaigning for More Women in Games - A Post Mortem
13:30 •
Hidden Gems of Marketing - How to Create a Win-Win-Situation by Doing Something Good
14:30 •
Gamefeel with Feelings
15:30 •
@VRUnicorns Jamming for HTC Vive
16:30 •
Next-Generation AI for Games
17:30 •
Writing for Replayability: Lessons learned from Magnetic: Cage Closed
18:00 •
The Art of Efficient Creative Collaborations
Ch.4: Kiwi Island
10:00 •
How to Beat the New Media Hydra VR
10:30 •
A PlayStation Award … and Now What?
11:30 •
An Artists UI Guide – Designing Your Mobile Interfaces With Unity
12:30 •
Reaching out to the Guardians
13:30 •
A Closer Look at the Latin American Game Development Scene - Evolution of the Fittest and Tips for Survival
14:30 •
Indie Expo Pitches
16:30 •
Making Physics Look Silly - The Tech Behind Mosh Pit Simulator
17:30 •
Party, Party, Party - Designing Games for Parties
Ch.5: Punica Island (Workshops and more)
10:00 •
Localization - How to Do It Right
10:30 •
Interactive Game Audio in Champions of Anteria
12:30 •
Cryengine Introduction Workshop
14:30 •
The ABC of Game Optimization
15:30 •
Real Time CRM - Managing Big Data in Game Development
16:30 •
Intro to Unreal Engine 4: Master UE4 by Building a Small Game in Two Hours - 1/2
17:30 •
Intro to Unreal Engine 4: Master UE4 by Building a Small Game in Two Hours - 2/2
Special Events
11:30 •
GAME Law Clinic (pre-registered only)
14:30 •
IGDA Mentor Café
18:00 •
Cocktail Reception by Gram Games
Special Events (Dock.One)
18:00 •
Games/Bavaria Beer Reception
Tuesday
, August 16
Banana Island (Harbour Club)
10:00 •
Composing Games for Music
10:30 •
Behind the Scenes of a Chinese Publishing Partnership
11:30 •
From Micromanagement to Self-Organization - Properties of Modern Work Structure
12:30 •
Clicker Heroes & Shards of Magic: How to Succeed in the F2P Market - Stats, Best Practices & Common Mistakes
13:30 •
Serious Games and VR
14:30 •
Ads on TV: How Creative Do You Have to Be?
15:30 •
Evolution of Digital Media
16:30 •
German Technology in Germany's Game Development Ecosystem
17:30 •
Collecting Data from Minors - a US / EU Comparison
Ch.1: Pineapple Island
10:00 •
The Potential of Smartphone Controllers in Local Multiplayer Game Design
10:30 •
Why You Should Learn to Make Shitty Games
11:30 •
Layered Stories of P.O.L.L.E.N.
12:30 •
Storytelling VR - Back to the Drawing Board
13:30 •
IP Based Game Productions - Best Practices
14:30 •
Kids Playground: Teaching a Young Audience How to Make Games in Unity
15:30 •
10 Lessons from Working With Game Start-Ups
16:30 •
Interactive Stories in The Long Journey Home
17:30 •
Indie Innovation
19:00 •
Get your Hawaiian Picture with Mustache Stephan & Mustache Christian
20:00 •
Hawaiian RESPAWN Developer's Night with Games and Karaoke
Ch.2: Coconut Island
10:00 •
Death to the Bullet Hell - Crafting a Shoot’em Up in 2016
10:30 •
Designing Games for Apple Watch
11:30 •
Screw Innovation! - Disruptive Design for Augmented Reality
12:30 •
First Steps on Creating a Universe for your Game
13:30 •
How to Turn a FAIL Into a WIN - A Post Mortem of an Educational Game
14:30 •
That Wasn't My Idea! - Lessons and Challenges of a Live Game Designer
15:30 •
Disempowerment Fantasies - The Lure and Value of Voluntary Power Loss in Video Games
16:30 •
How to Turn Your Coder into a Writer
17:30 •
Dynamic Storytelling
21:00 •
Come to our Whisky Bar at the first floor and enjoy a Whiskey on Ice
Ch.3: Papaya Island
10:00 •
The Newcomer's Guide to Game Development
10:30 •
Terrain Rendering in Anno 2205
11:30 •
Photogrammetry - An Easy Way of Using Great Technology
12:30 •
Netcode is Hard! - Multiplayer Determinism, Lockstep, Rollbacks and More
13:30 •
Simple and Quick Dashboard Building with R Shiny
14:30 •
Networking while Introvert
15:30 •
Behavior Tree AI in Champions of Anteria
16:30 •
CANCELLED All Around the Augmented Age - With an Hololens
17:30 •
Design by Conversation
Ch.4: Kiwi Island
10:00 •
Dream Design - Create and Play Your Own Virtual Reality
10:30 •
The German Sonderweg (and What Happened Elsewhere)
11:30 •
Community-based Kickstarter
12:30 •
Game Designing for a (Very) Young Audience
13:30 •
Break Tradition, a Revolution in Voice Acting for Games
14:30 •
The Art of Games User Research - To Know Your Player You Must Become Your Player
15:30 •
Designing an Intense VR Experience
16:30 •
Growing Your Own IP
17:30 •
Development Tools and Technologies at King
Ch.5: Punica Island (Workshops and more)
10:00 •
Bringing the Games Soundtrack to the Live Stage!
10:30 •
Creativity Boost at Game Jams
11:30 •
Raters Gonna Rate. Or Do They? - Why the Global Age Rating Tool IARC Is on Target to World Domination
12:30 •
On Leadership
13:30 •
Making Sense - Narrative Psychology and Games
14:30 •
You Can't Spell "Games" Without "Art"! Ehmm Wait... What?!
15:30 •
Interactions With Phenomena of Pop Culture in the History of Digital Games
16:30 •
Say Yes-And... Video Games! An Application of Improv
Special Events (Dock.One)
18:00 •
Games Academy Friends and Family Reception
Timezone
Respawn - Gathering of Game Developers 2016
Europe/Berlin
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Respawn - Gathering of Game Developers 2016
Aug 15
-
16, 2016
Monday
, August 15
Tuesday
, August 16
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Hafenstraße 1, Köln, Deutschland
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Ch.5: Punica Island (Workshops and more)
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Monday
, August 15
Tuesday
, August 16
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Banana Island (Harbour Club)
Ch.1: Pineapple Island
Ch.2: Coconut Island
Ch.3: Papaya Island
Ch.4: Kiwi Island
Ch.5: Punica Island (Workshops and more)
Special Events
Special Events (Dock.One)